Description
In this course, you learn the embedded graphics systems and programming part of it along with using LVGL for creating UI applications.
In the first part of the course, you will learn,
1. Basics of embedded graphics systems
2. how to interface an LCD-TFT display to the microcontroller board.
3. How to use the LTDC peripheral of the STM32 microcontroller,
4. How to communicate between the microcontroller and the TFT display using MIPI DPI and MIPI DBI
5. Bare metal programming
In this part you are going to write all the code, completely from scratch, that is using register-level programming.
In the second part, you will learn,
1. Introduction to LVGL ( an open-source graphics library for microcontrollers)
2. Using LVGL in STM32 projects
3. LVGL widgets and their usage, APIs
4. Create UI application using LVGL
5. Testing LVGL application on PC simulator and different STM32 development boards
6. Student project
In this course I will show you how you can create an embedded graphics application for 3 different boards simultaneously
you can either use the STM32F429 Discovery board or STM32F74x Discovery board or you can use any STM32 board with external TFT LCD interfaced via the SPI interface.
Please read the course description carefully and you may also watch free preview videos before enrolling in this course.