What you will learn
Build a game that includes gameplay, player and non-player characters, assets, animations, and more
Learn C# and Visual Scripting to customize player movements, the user interface, and game physics
Implement Game AI to build a fully functional enemy capable of detecting and attacking the player
Use Universal Render Pipeline (URP) to create high-quality visuals with Unity
Create win-lose conditions for the game using design patterns such as Singleton and Event Listeners
Implement realistic and dynamic physics simulations with the new Physics System
2024-05-01